See also: Core Progression RaiderFlexible RaiderRaiding Teams


OTH is an older guild with mature players. We are a highly friendly, social and mature guild. In 2012 we started building up our raids for members to join and enjoy end-game moments.  We want to keep our raiding culture unique; something that we call “OTH Raiding style” – which means serious without the hardcore nonsense; relaxed and fun without drama.

We like positive learners because we are all learning together each raid so if you have questions please ask, but we don’t like lazy and careless raiders. The following are notes that raiders of OTH need to understand and follow!

We are not hardcore but we are serious about progressing and want to get the work done. Therefore raiders are required to understand their roles and classes.

  • Must do  ==> Role: Raid leader will provide strategy --> raiders need to pay attention to the strategy and understanding your own role's assignment.
  • Should do  ==> Classes: research your own class's necessary knowledge: like spell rotation, spec, gear stats, talent, glyphs, etc.

Raider need to be self-motivated to take care their own accessories:

  • Must do  ==> Gear: Gem – Enchanting
  • Must do  ==> make sure you have all helpful items for your role-class like: Flasks, potions (pre-pot), runes ..etc..
  • Should do  ==> bring your own role-class flasks, potions, rune ..etc..
  • Nice to do  ==> upgrade gear by doing extra activities outside raid like run instances, upgrade gear ilvl (if the patch support upgrade) 

Raiders of OTH come from a wide variety of backgrounds and ages.  We are nice and friendly people.  We require a relaxed and friendly atmosphere in our raids.

  • Should do  ==> raiders should be patient and focus during raid progression, including wiping.
  • Should do  ==> friendly, relaxed and have fun during raid.
  • DO NOT  ==> troll, be a drama queen/king, be greedy, act in a mean or critical way toward other raiders, use obscene language, or any other socially unacceptable behavior.  

Attendance

  • Should do  ==> raider should sign up for events on the calendar as early as possible to help RL organize invites, roles and positions.
  • Should do  ==> committed raiders should let RL know if they will be unable to attend a raid.
  • Nice to do  ==> we encourage everyone who would like to raid with the guild to sign up on the calendar.  If you signed up and show up but are not invited to a particular raid, don’t worry your readiness to raid will be tracked on the potential raider list!

Trial and apply: potential Raiders

We are always working on increasing the number of members who like to participate in guild raiding activities.  We have a lot of members who want to join but haven’t able to yet.   Members of the potential raider list become eligible for promotion to the Raider rank.  If you would like to join the committed team these are the things you should do:

  • Should do  ==> Sign up for raid events on the calendar and show up on time for potential spots.
  • Should do  ==> contact RL Cloud or Vod for information about raid. 
  • Should do  ==> have met or exceeded all requirements and be ready when a spot opens.
  • Should do ==> contact again after the trial run for result.
  • ==> After you passed our first trial run. you will become our potential raider on either committed raid or casual raid. Please take note that for the next few weeks you're still on trial with team until you reach our requirement to become our casual raid or flexible committed raider or progression committed raider.  (Please read below for more information about flexible and progression raider)



 

Casual Raid

  • Focused on having fun!
  • Everyone meeting minimum gear requirements is welcome
  • Heavy carrying of raiders
  • Casual team composition (play as you will)

Flexible Raid

  • Focused on practicing content and cultivating talent
  • Flexible and Core Raiders only
  • Non-progression content
  • Opportunity for Flexible Raiders to gain experience and gear
  • Moderate carrying of raiders
  • Loosely chosen team composition

Core Raid

  • Must meet and maintain core team requirements
  • Core Raiders only, with Flexible Raiders on provisional invitation
  • No carrying of raiders
  • Tightly chosen team composition
  • Focused on serious progression and end-game content.

 




 

Core Progression Raider

 

Requirements in Brief

Spots on the core progression team will only be considered for raiders who meet the following requirements:

  1. Mechanics
    • Master mechanics in a reasonable amount of time
  2. Role Performance
    • Output sufficient HPS/DPS relative to raid
  3. Survivability
    • Maintain high levels of survivability
  4. Attitude
    • Have positive, team-oriented attitude
    • Be willing to swap characters or be benched as necessary
  5. Dedication
    • Sign-up and show up on time
    • Notify raid leader prior to absence from progression raids
  6. Time-Spent
    • Maintain at least minimum level of progression raid attendance

Requirements in Detail

These requirements serve the twin purposes of minimizing time wasted and maximizing enjoyable game-play.

The core progression team is focused on progression, which means a learning-curve and lot’s of initial raid-wipes, but nobody wants to waste time wiping unnecessarily.

Raid encounters are complex and involve dozens of people in various roles. Each person can be (and often is) individually responsible for causing a wipe, for a multitude of reasons. 

Further, different raid compositions (mixtures of classes and specs) also influence the difficulties of the encounters.

An enjoyable progression raiding experience therefore requires a raiding team to be both balanced for the encounter and also filled with raiders who are all capable of overcoming the individual challenges within a reasonable amount of time.

The Requirements

Raiders will only be considered for a role on the progression team if they meet the following requirements.

Mechanics

Failed mechanics are the most common reason for raid wipes. Progression raiders must take it upon themselves to understand and master the pertinent mechanics. This is always a priority over DPS or HPS. Research encounters before and after the raid; prepare personal tactics for overcoming mechanics.

Role Performance

Heals-per-Second (HPS) or Damage-per-Second (DPS) must not be less than a given percent  the rest of the raid. Adjustments for mechanics and personal assignments are always taken into consideration.

Survivability

Measured by the percentage of the fight a player was alive relative to the rest of the raid. Dying in the first minute while the rest of the raid lasted five minutes is poor survivability. This is usually not the healers’ fault; this is a result of a poor understanding of how to counter mechanics with the class being played.

Attitude

A positive attitude is necessary for everyone on the team to enjoy their time in the raid. Progression raiders should be calm and patient, as hostility and frustration are infectious. 

Further, a team perspective is required. Sometimes a raider may be asked to swap characters or specs, or even step out of the raid to better balance and prepare the team for a particular encounter. This can be frustrating in the short-term, but the team will grow stronger faster as a result and this benefits everyone in the long run.

Finally, progression raiders must be willing to defer to the raid leaders and follow raid calls during raids. As they say, too many cooks spoil the broth. Raid decisions often include factors beyond just the encounter mechanics, and it isn’t feasible or appropriate to waste time hashing these out during an active raid.

Dedication

The raid leader spends a great deal of background effort maintaining the team and organizing raids. Progression raids in particular require tight organization and progression raiders must sign-up and show up for progression raids. If a raid cannot be attended, the raid leader should be notified prior to the raid whenever possible.

Time-spent

The progression team members must all work well together and rely on each other. This level of interaction comes with time spent together, and also falls apart when too many members are absent too often. Raiders will only be considered progression raiders for as long as they maintain active attendance to progression raids. If a minimum attendance threshold isn’t maintained, the raider will lose progression raider status.

 




 

Core Flexible Raider

In Brief

  • Semi-casual
  • Non-progression content
  • Gear up in preparation for Core Team
  • Gain experience in preparation for Core Team
  • Raiding spots are provisional
    • May be asked to swap specs or characters
    • May be asked to step out of the raid for difficult encounters

In Detail

Flexible Raider is a raiding position focused on non-progression content. Flexible raiders are not held to the same expectations as core raiders, but are given the opportunity to join lower intensity raids for both enjoyment and opportunities for improvement in experience and gear.

The strength of flexible raids will vary depending on the attendance of Core Raiders, and so the ability to carry Flexible Raiders will also vary. This may lead to Flexible Raiders being asked to either swap specs/characters, or even step out of the raid, to balance the team against the encounter difficulty. Accepting a position as a Flexible Raider indicates an understanding and willingness to be flexible.


Over The Hill Guild Raids Record


   >2016-2017 Legion

>> Antorus The burning Throne

  • 11/11 Heroic mode
  • 11/11 Normal mode

>> Tomb of Sargeras

  • 9/9 Heroic mode
  • 9/9 Normal mode

>> The NightHold

  • 10/10 Heroic mode
  • 10/10 Normal mode

>> Trial of Valor

  • 3/3 Heroic mode
  • 3/3 Normal mode

>> The Emerald Nightmare: 

  • 7/7 Mythic mode
  • 7/7  Heroic mode
  • 7/7 Normal mode

>2015-2016 WOD

>> HellFire Citadel Raid porgress: 

  • 2/13 Mythic mode
  • 13/13  Heroic mode
  • 13/13 Normal mode

>> Blackrock Foundry

  • 7/7 Heroic mode
  • 7/7 Normal mode

>> Highmaul

  • 7/7 Heroic mode
  • 7/7 Normal mode

 >2013-2015 MOP

>> Siege Of Orgrimmar

  • 14/14 Flexible mode 25man
  • 14/14 Normal (Heroic) mode 25man
  • 14/14 Normal (Heroic) mode 10man
  • 7/14 Heroic (Mythic) mode 10man
  • 7/14 Heroic (Mythic) mode 25man

>> Terrace of Endless Spring

  • 4/4 Normal (Heroic) mode 10man 

>> Heart of Fear

  • 6/6 Normal (Heroic) mode 10man

>> Mogu'shan Vaults

  • 6/6 Normal (Heroic) mode 10man

 > 2012-2013 Cata

>> Dragon Soul

  • 9/9 Normal (Heroic) mode 10man